Welcome to the Tutorials! Here we will be going through everything related to Unreal Engine and UF2D step by step. If it is your first time to use Unreal Engine, I strongly suggest starting from the very first Sections! As promised before, UF2D is meant to be for people who never used Unreal Engine before, so don't be afraid to check them out!
Please report any bugs and issues you find! Anything from videos to be not clear, missing etc. Never hesitate!
Level 0 - Unreal Engine Basics
Level 1 - UF2D First Step Info and Tutorials
Here we will be delving into what the basic variables for Characters are and how we change them. Some important factors related to properly positioning the Fighter on Stage Ground and Collision Boxes will be discussed as well.
Also We will be developing a Fighter named "Omen" together as base which is included in the Framework!
Creating a Fighter
Here we will be making a Fighter from scratch, using the Fighter Template Blueprint that is being provided. This is a short Tutorial as Fighter Blueprints are meant to generally hold the variable and properties alongside with the "Input System" which will be taken care of in other tutorials.
Character Animation System 1/2
Here we will be talking about how Characters are animated and what this Component do to achieve this. In most basic terms, this Component holds all the Animation Data and Characters calls on them to get animated.
System not only supports palettes and pixelart Characters but also extra outfits and hand drawn ones!
State Definition - Light Attacks
In this Section, we will be starting to use a State Addon called "Attack Definition", one of the largest systems of the UF2D. We will also go through Light Punch and Kicks to get use to the system!
This is one of the most important sections and a very long session. Be prepared!
Level 2 - Movement and Projectiles
Level 3 - Stages
More is on its way so stay tuned!