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- PAL FX ADDONS -

  • These Addons are used to change the colors of anything by using Timelines, such as Stages, Playground as a whole, or Characters.
     

  • The Examples for all the Addons reside in "OmenDocs_Adv_SM" at "State 810" as shown in the video.

Character Pal FX & Extensions

CPal_S1A.PNG
  • This Addon allows you to change the Global Coloring of the Character.
     

  • "Type of Pal FX" is important as "Self" value should be used if the owner is demanding the change and "Forced" if it is an Enemy.
     

  • A Timeline is needed to change to values that will shall be used alongside with the Extensions shown below.

CPal_S1B.PNG

Stage Pal FX & Extensions

CPal_S2A.PNG
  • This Addon allows you to change the Global Coloring of the Character.
     

  • A Timeline is needed to change to values that will shall be used alongside with the Extensions shown below.

CPal_S2B.PNG

Playground Pal FX & Extensions

CPal_S3A.PNG
  • This Addon allows you to change the Global Coloring of all Character and Stages at the same time.
     

  • A Timeline is needed to change to values that will shall be used alongside with the Extensions shown below.

CPal_S3B.PNG

Environment Color Event ON

  • This Addon allows you to change the Global Coloring of all Character and Stages to a Single Color depending on the "Power" value. It also allows you to hide Game Elements.
     

  • "Hide Game UI / Stage / Characters / Projectiles" can be used to toggle visibility of those objects. Note that they are completely disabled when hidden, meaning that they will stop moving etc. until they are visible again.
     

  • "Excluded Characters / Projectiles" allow you to exempt the objects from the hiding action mentioned above.
     

  • "Render Position" can be used so that some Objects can render in front of the Environment Color, allowing you to use it as a special effect.
     

  • "Manual" Value is setting an Unreal Engine's own "Translucency Sort Priority value". Environment Color Effect is just a Flipbook that is on top of everything else after all.
     

  • A Timeline is needed to change to values, especially the "Power". 0.0 value means no change, 1.0 means full Color is used.

CPal_S4.PNG

Update Palette Slots & Replace Color

CPal_S5.PNG
  • "Update Palette Slots" Addon allows you to change certain palette slot colors in "Target Flipbooks" you provide.
     

  • A Timeline is needed to change to values.
     

  • "TL Tag" is important since it is used if you want to stop the Timeline of this Addon by outside means.
     

  • "Palette Extension - Replace Color" reads the Palette Data of the Flipbook's Material. "Row ID" starts from above with 0, going down until 15 while "Slot ID" starts with 0 from left, going up to 15 until the final color to the right.
     

  • These Extensions can be used alone if you need a permanent change for certain palette colors.
     

  • "Override Amount". 0.0 value means no change, 1.0 means full Color is used.

CPal_S5.PNG

Stop Palette Timelines & Load Palette Slot Config

CPal_S6.PNG
  • "Stop Palette Timelines" Addon allows you to stop a Timeline with the provided "Tag" value.
     

  • "Load Palette Slot Config" Addon allows you to load a Palette Config that you stored. We will eventually get a way to save them but keep in mind that "Config ID" value as 0 is the Default Palette Values. If you want to reset any palette changes, this Addon can be used.

- VISUAL EDITING ADDONS -

  • These Addons are used to change the way objects are rendered, toggling their visibility etc.

Main Game UI Visibility

  • This Addon toggles the Game UI's visibility. Note that Team UIs are separate entities in game so this will only toggle the non-Team UIs.

C_VE_S0.PNG

Toggle Character Visibility

  • This Addon toggles the visibility of a Character by inputting the "Target" value. 

C_VE_S0.PNG

New Global Stage Material

  • This Addon uses "New Material" input to change all Flipbook Components of the Stage to the new value.

C_VE_S0.PNG

This node is in "OmenDocs_BscAttacks_SM" - State 700.

Creating a Force Feedback.

Stage Pal
PG Pal
Env Color
Update Pal
Stop Pal Load Config
GameUIVis
CharVis
NewGStageMat
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