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- META ADDONS -

  • These Addons are used to manipulate truly important matters in the game.
     

  • Example can go from hiding UI elements to pausing the entire game etc.

Game Pause ON / OFF

  • These Addons are used to pause the game completely or unpause it. Some elements can be excluded. Usually used for Hyper Moves.
     

  • The Examples for all the Addons reside in "OmenDocs_Adv_SM" at "State 840" as shown in the video.

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  • "Caller" is the Character itself and it is strongly suggested to keep it FALSE unless you know what you are doing. Note that the State Module that this Addon in can not be paused by the said Addon.
     

  • "Stage and Game UI" can be stopped and used mostly for visualization.
     

  • "Extra Exclusion List" can be used if you want to select any object in game that needs to be excluded from pause action.
     

  • Game Pause OFF can be used to simply end the pause in action.

Change Playerground Stage

  • These Addon is used to change the current Stage.
     

  • Runtime. It is HEAVY WORK IN PROGRESS and needs for attributes to be used. Use at your own risk.

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Find Fighter Cache Component

  • These Addon is used to find a currently active Fighter Cache which holds data related to post spawning, aka Character Select Screen.
     

  • It is HEAVY WORK IN PROGRESS and needs for attributes to be used. Use at your own risk.

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Trigger Stage Event

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  • These Addon is trigger a Custom Event that exist in a Stage.
     

  • It is a work in progress Addon and may cause errors when Event doesn't exist. It will eventually get better.

Trigger Fighter UI Event

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  • These Addon is trigger a Custom Event that exist in the Character's own unique UI.
     

  • Fighter UIs are a beast of their own and heavy work in progress. They will be improved and made properly public later on.

Multibox Trace

  • These Addon is to trigger what Unreal Engine has as a default functionality.
     

  • Using the parameters, one can do a Trace to find the first object that hits. While useful, this Addon still needs at least one example to work properly and only someone who already knows how Unreal Engine works can use this.
     

  • More on this later.

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CPStage
FCacheComp
TSEvent
TFUIEvent
MTrace
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